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Strategy game

Qonquest 2

Many games have taken their inspiration from the classic board game Risk. It's the original boundary-dispute and resource-management game, where players take turns to roll dice to capture neighboring territories, with the dice used to determine how many armies each side loses until one side dominates the other. Many video games have used variations of this gameplay to capture resources and expand territory, and it's particularly common in real-time strategy games. But relatively few have kept as closely to the original recipe as Qonquest 2, a game strongly based on the original Risk rules. While Qonquest 2 is a game fundamentally based on Risk, it also does things slightly differently and takes particular advantage of a computer being able to make the game more complex and unfamiliar.

Unlike version 1 of the game, Qonquest 2 is a colorful desktop application built around a map of Western Europe and its surrounding countries. One big difference between this and the original is that every territory is independent and isn't part of a larger collection of countries. This makes the slow gameplay much more interesting and unfamiliar, while the gameplay itself remains the same. You start the game by selecting one of these countries and then performing actions to either move troops or deploy troops into a neighboring enemy territory. It's then that the virtual mouse rolls are engaged. Another difference between this and the original is in the number of dice rolls you get. The attacker gets two rolls to decide how many troop units are destroyed, while the defender gets three. All this is shown in pop-up panels that are drawn over the map in the same way the ancient CDE desktop environment drew windows, and it's a fitting aesthetic for a computer running these kinds of war games.

Project Website

https://github.com/TheZipCreator/qonquest2

Risk was a brilliant board game and Qonquest is a faithful reinterpretation of the original gameplay with some excellent new features and ideas.

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